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Megaman x3 saber11/10/2022 ![]() ![]() ![]() X's animation when firing his cross-over shots are MUCH quicker in both air and ground to reflect his better use with the buster.ġ. The unused buster frames Zero has are incorporated into his animation making them 'slightly' smoother.Ģ4. Zero can fire both buster shots and the Z-Sabre without any wait time for the shots to disappear off screen, X, however, cannot.Ģ3. The extra shots on it each do one damage each instead of two as every shot can now hit bosses consecutively.Ģ2. X's final cross-over shot is slightly nerfed. A feature from Mega Man X2 in which you can shoot both buster shots at once and both will deal damage instead of the large wait time (This includes X's cross-over shot).ġ9. The game remembers who you played as last after you've beaten a level or died.ġ8. X and Zero have completely separate dialogue.ġ7. If you're health is filled during a sub-tank's use, it will stop healing.ġ6. Menu has alternate text for X and Zero, thus giving Zero the 'Z-Buster' instead of the 'X-Buster'.ġ5. If you're Zero, X will appear, vice versa.ġ4. Zero has new animations for charged Triad Thunder, Ray Shot & Gravity Well.ġ3. Hyper Cannon can be used regardless if it's full weapon health or not and it heals 2 bars per hit with or without it equipped.ġ2. Zero has slightly higher health than X.ġ0. Zero can obtain capsule upgrades and use them to an extent.ĩ. Updated dialogue to reflect both characters being playable.Ĩ. He's able to fill sub-weapons and Energy Tanks while also able to use them.ħ. Zero is able to gather Heart Tanks, Energy Tanks and Ride Armor chips. The damage is based off of the bosses speed/power combined.ĥ. Zero can scroll through sub-weapons with any method.Ĥ. Play as Zero anytime except areas where he's unavailable such as the introduction stage.ģ. Taken from the readme of Version 3 (although Version 4 is out now, which makes a few additional minor changes and includes a code re-write) :įeatures For Zero Project (Zero Base Mod)ġ. Z Saber- Doppler Stage 2 22:00 - Vile must be defeated with Ray Splasher (w/o armor) or Spinning Blade (w/ armor) prior to entering doppler stages.Eh, Zero starts off stronger than X, but upgraded X easily trumps Zero in base X3 imo (EXCEPT for Z Saber damage, obviously) Armor Parts- Leg Upgrade 00:12 Buster Upgrade 01:14 Helmet Upgrade 02:30 Armor Upgrade 03:41 - Ride Armors- Ride Armor N (Chimera) 04:49 Ride Armor F (Frog) 05:32 Ride Armor K (Kangaroo) 05:43 Rider Armor H (Hawk) 7:06 -Sub Tanks- Blizzard Buffalo 07:45 Neon Tiger 08:05 Tunnel Rhino 08:32 Volt Catfish 08:59 -Heart Tanks- Blizzard Buffalo 09:36 Blast Hornet 10:25 Crush Crawfish 10:40 Gravity Beetle 11:35 Neon Tiger 11:57 Toxic Seahorse 12:32 Tunnel Rhino 12:55 Volt Catfish 13:16 -Enhancement Chips- Helmet Enhancement Chip 13:44 Armor Enhancement Chip 15:01 Buster Enhancement Chip 16:11 Leg Enhancement Chip 18:02 -Vile Capsules- Blizzard Buffalo 19:06 Crush Crawfish 19:32 Volt Catfish 19:44 -Gold Armor- Doppler Stage 1 20:17 -Must not have collected any enhancements chips (pink capsules) for gold armor capsule to appear. That being said, this is still my least favorite Mega Man X game but for those who want to complete it, I got the best guide for you. I apologize for this taking so long but I was jaded from playing so much Mega Man X games. This complete guide will help you acquire every single Dr.Light capsule, heart tank, sub tank, and the gold armor. ***TIMESTAMPS TO ITEMS BELOW*** I can't believe I actually got around to making a all items/upgrades complete guide for Mega Man X3. ![]()
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